Head to head
The Elder Scrolls Online vs World of Rune
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
- Windows
Player activity
Smoothed estimated players over time.
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.4k | Down 1.1% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
World of Rune
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.7k | |
| August 2026 | ~2.7k | Down 0.4% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Elder Scrolls Online
- 7.9kDown 32%
- World of Rune
- 0Down 100%
The Elder Scrolls Online currently has 7,902 peak concurrent Steam players, while World of Rune has 0.
Discord members
- The Elder Scrolls Online
- 62.2kUp 0.8%
- World of Rune
- 12.7kUp 0.1%
The Elder Scrolls Online currently has about 4.9× as many Discord members as World of Rune — 62,208 vs 12,734.
Reddit members
- The Elder Scrolls Online
- 505.9kUp 0.5%
- World of Rune
- —
The Elder Scrolls Online currently has 505,936 subreddit members; no comparable data is tracked for World of Rune.
Twitch viewers
- The Elder Scrolls Online
- 801Down 67%
- World of Rune
- —
The Elder Scrolls Online currently has 801 live Twitch viewers; no comparable data is tracked for World of Rune.
How these estimates are made
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 26k – 92k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Rune
World of Rune is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Compare two other games
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From the same developers or publishers.



