Skip to content

Head to head

The Elder Scrolls Online vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2014 · 13 years ago
February 2017 · 10 years ago

Daily players

26k – 92k
130k – 460k

Estimated players

89.3kDown 1.1%
210.6kDown 3.3%

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

The Elder Scrolls OnlineVRChat

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~89.2kDown 0.8%
September 2026~89.9kDown 0.5%
August 2026~90.3kUp 0.6%
July 2026~89.8k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~214.4kDown 0.8%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

The Elder Scrolls Online
7.7kDown 39%
VRChat
36.7kDown 40%

VRChat currently has about 4.8× as many peak concurrent Steam players as The Elder Scrolls Online — 36,739 vs 7,686.

Discord members

The Elder Scrolls Online
63kUp 1.3%
VRChat
419.3kUp 0.8%

VRChat currently has about 6.7× as many Discord members as The Elder Scrolls Online — 419,262 vs 63,012.

Reddit members

The Elder Scrolls Online
508.1kUp 0.4%
VRChat
241.1kUp 0.6%

The Elder Scrolls Online currently has about 2.1× as many subreddit members as VRChat — 508,061 vs 241,104.

Twitch viewers

The Elder Scrolls Online
672Down 6.4%
VRChat
6.7kDown 23%

VRChat currently has about 10× as many live Twitch viewers as The Elder Scrolls Online — 6,695 vs 672.

YouTube subscribers

The Elder Scrolls Online
—
VRChat
130kUp 0.8%

VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for The Elder Scrolls Online.

How these estimates are made

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 26k – 92k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games

Related games

From the same developers or publishers.