Head to head
The Crew 2 vs Vigor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Windows
- Xbox
- Windows
- PlayStation
- Xbox
- Nintendo
Platforms
Player activity
Smoothed estimated players over time.
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.6k | Up 1.5% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Vigor
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~10.8k | |
| September 2026 | ~10.8k | Down 0.4% |
| August 2026 | ~10.9k | Down 0.1% |
| July 2026 | ~10.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Crew 2
- 639Up 18%
- Vigor
- 48Down 65%
The Crew 2 currently has about 13× as many peak concurrent Steam players as Vigor — 639 vs 48.
Discord members
- The Crew 2
- 102kUp 0.2%
- Vigor
- 15.8kDown 0.5%
The Crew 2 currently has about 6.5× as many Discord members as Vigor — 102,003 vs 15,760.
Reddit members
- The Crew 2
- 22.1kUp 0.4%
- Vigor
- 35.4kUp 0.2%
Vigor currently has about 1.6× as many subreddit members as The Crew 2 — 35,394 vs 22,072.
Twitch viewers
- The Crew 2
- 5Down 55%
- Vigor
- 19Down 63%
Vigor currently has about 3.8× as many live Twitch viewers as The Crew 2 — 19 vs 5.
YouTube subscribers
- The Crew 2
- —
- Vigor
- 24.4k
Vigor currently has 24,400 YouTube subscribers; no comparable data is tracked for The Crew 2.
How these estimates are made
The Crew 2
The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Vigor
Vigor is estimated to have 400 – 1k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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