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Head to head

The Crew 2 vs Time of Dragons

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2018 · 8 years ago
February 2016 · 11 years ago

Daily players

2k – 6k
No population data

Estimated players

39.3kDown 1.9%
166

Available on

  • PlayStation
  • Windows
  • Xbox
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

The Crew 2Time of Dragons

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.1kUp 2.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Time of Dragons

Average monthly estimated players
MonthEstimated playersChange
September 2026~166Down 0.6%
August 2026~167Up 0.6%
July 2026~166

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

The Crew 2
712Up 36%
Time of Dragons
0

The Crew 2 currently has 712 peak concurrent Steam players, while Time of Dragons has 0.

Discord members

The Crew 2
101.5kDown 0.5%
Time of Dragons

The Crew 2 currently has 101,483 Discord members; no comparable data is tracked for Time of Dragons.

Reddit members

The Crew 2
22kUp 0.2%
Time of Dragons

The Crew 2 currently has 21,960 subreddit members; no comparable data is tracked for Time of Dragons.

Twitch viewers

The Crew 2
22Up 83%
Time of Dragons

The Crew 2 currently has 22 live Twitch viewers; no comparable data is tracked for Time of Dragons.

How these estimates are made

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Time of Dragons

Time of Dragons is showing no measurable concurrent players on Steam. Around 43k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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