Head to head
Sword Art Online: Integral Factor vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Sword Art Online: Integral Factor
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~878 | Up 0.7% |
| August 2026 | ~872 | Up 5.8% |
| July 2026 | ~824 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~219k | |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Sword Art Online: Integral Factor
- 125Down 6.0%
- VRChat
- 61.4kUp 15%
VRChat currently has about 491× as many peak concurrent Steam players as Sword Art Online: Integral Factor — 61,433 vs 125.
Twitch viewers
- Sword Art Online: Integral Factor
- 0
- VRChat
- 9.2kUp 31%
Sword Art Online: Integral Factor currently has 0 live Twitch viewers, while VRChat has 9,159.
Discord members
- Sword Art Online: Integral Factor
- —
- VRChat
- 415.9kUp 1.2%
VRChat currently has 415,901 Discord members; no comparable data is tracked for Sword Art Online: Integral Factor.
Reddit members
- Sword Art Online: Integral Factor
- —
- VRChat
- 239.5kUp 0.7%
VRChat currently has 239,538 subreddit members; no comparable data is tracked for Sword Art Online: Integral Factor.
YouTube subscribers
- Sword Art Online: Integral Factor
- —
- VRChat
- 129kUp 1.6%
VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.
How these estimates are made
Sword Art Online: Integral Factor
Sword Art Online: Integral Factor is estimated to have 310 – 1k players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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