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Head to head

Sword Art Online: Integral Factor vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2018 · 8 years ago
February 2017 · 10 years ago

Daily players

310 – 1k
140k – 500k

Estimated players

877Up 1.2%
218.1kDown 1.9%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Sword Art Online: Integral FactorVRChat

Sword Art Online: Integral Factor

Average monthly estimated players
MonthEstimated playersChange
September 2026~878Up 0.7%
August 2026~872Up 5.8%
July 2026~824

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~219k
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Sword Art Online: Integral Factor
125Down 6.0%
VRChat
61.4kUp 15%

VRChat currently has about 491× as many peak concurrent Steam players as Sword Art Online: Integral Factor — 61,433 vs 125.

Twitch viewers

Sword Art Online: Integral Factor
0
VRChat
9.2kUp 31%

Sword Art Online: Integral Factor currently has 0 live Twitch viewers, while VRChat has 9,159.

Discord members

Sword Art Online: Integral Factor
VRChat
415.9kUp 1.2%

VRChat currently has 415,901 Discord members; no comparable data is tracked for Sword Art Online: Integral Factor.

Reddit members

Sword Art Online: Integral Factor
VRChat
239.5kUp 0.7%

VRChat currently has 239,538 subreddit members; no comparable data is tracked for Sword Art Online: Integral Factor.

YouTube subscribers

Sword Art Online: Integral Factor
VRChat
129kUp 1.6%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.

How these estimates are made

Sword Art Online: Integral Factor

Sword Art Online: Integral Factor is estimated to have 310 – 1k players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.