Head to head
State of Survival vs The Cube, Save Us
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Windows
Player activity
Smoothed estimated players over time.
State of Survival
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~66.4k | Down 0.4% |
| September 2026 | ~66.6k | |
| August 2026 | ~66.6k | Up 13% |
| July 2026 | ~58.7k | — |
The Cube, Save Us
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~291 | Down 0.3% |
| September 2026 | ~292 | Down 0.3% |
| August 2026 | ~293 | |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- State of Survival
- 72Down 50%
- The Cube, Save Us
- 1
State of Survival currently has about 72× as many peak concurrent Steam players as The Cube, Save Us — 72 vs 1.
Discord members
- State of Survival
- 224.4kDown 0.5%
- The Cube, Save Us
- —
State of Survival currently has 224,443 Discord members; no comparable data is tracked for The Cube, Save Us.
Twitch viewers
- State of Survival
- 0
- The Cube, Save Us
- —
State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.
YouTube subscribers
- State of Survival
- —
- The Cube, Save Us
- 449Down 1.3%
The Cube, Save Us currently has 449 YouTube subscribers; no comparable data is tracked for State of Survival.
How these estimates are made
State of Survival
State of Survival is estimated to have 340 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cube, Save Us
The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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