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Head to head

Starl Metaverse Project vs Warfare 1944

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2022 · 4 years ago
July 2020 · 6 years ago

Daily players

2 – 1k
No population data

Estimated players

475
100k

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Starl Metaverse ProjectWarfare 1944

Starl Metaverse Project

Average monthly estimated players
MonthEstimated playersChange
October 2026~558Down 29%
September 2026~786Down 1.8%
August 2026~800Up 3.2%
July 2026~775—

Warfare 1944

Average monthly estimated players
MonthEstimated playersChange
October 2026~100k
September 2026~100k
August 2026~100.1kDown 0.9%
July 2026~101k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Starl Metaverse Project
339Down 82%
Warfare 1944
—

Starl Metaverse Project currently has 339 Discord members; no comparable data is tracked for Warfare 1944.

Reddit members

Starl Metaverse Project
3.2k
Warfare 1944
—

Starl Metaverse Project currently has 3,171 subreddit members; no comparable data is tracked for Warfare 1944.

YouTube subscribers

Starl Metaverse Project
446Down 0.2%
Warfare 1944
1m

Warfare 1944 currently has about 2242× as many YouTube subscribers as Starl Metaverse Project — 1,000,000 vs 446.

Twitch viewers

Starl Metaverse Project
—
Warfare 1944
0

Warfare 1944 currently has 0 live Twitch viewers; no comparable data is tracked for Starl Metaverse Project.

How these estimates are made

Starl Metaverse Project

Starl Metaverse Project is estimated to have 2 – 1k players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warfare 1944

Warfare 1944 is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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