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Head to head

Spirit Crossing vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2025 · 1 year ago
December 2016 · 10 years ago

Daily players

22 – 10k
320 – 1k

Estimated players

11.2kUp 0.9%
77.6k

Available on

  • Android
  • iOS
  • Windows
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Spirit CrossingZula

Spirit Crossing

Average monthly estimated players
MonthEstimated playersChange
August 2026~11.1kUp 2.1%
July 2026~10.9k

Zula

Average monthly estimated players
MonthEstimated playersChange
August 2026~77.6k
July 2026~77.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Spirit Crossing
806Up 4.3%
Zula

Spirit Crossing currently has 806 subreddit members; no comparable data is tracked for Zula.

Twitch viewers

Spirit Crossing
16Up 100%
Zula
0Down 100%

Spirit Crossing currently has 16 live Twitch viewers, while Zula has 0.

YouTube subscribers

Spirit Crossing
111kUp 0.9%
Zula
765k

Zula currently has about 6.9× as many YouTube subscribers as Spirit Crossing — 765,000 vs 111,000.

Steam concurrent players

Spirit Crossing
Zula
84Down 29%

Zula currently has 84 peak concurrent Steam players; no comparable data is tracked for Spirit Crossing.

Discord members

Spirit Crossing
Zula
1.3kUp 0.6%

Zula currently has 1,340 Discord members; no comparable data is tracked for Spirit Crossing.

How these estimates are made

Spirit Crossing

Spirit Crossing is estimated to have 22 – 10k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Zula

Zula is estimated to have 320 – 1k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.