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Head to head

Spineworld vs Strinova

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2008 · 18 years ago
August 2023 · 3 years ago

Daily players

4 – 2k
5k – 18k

Estimated players

48Up 1.3%
49.8kDown 4.0%

Available on

  • Browser
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

SpineworldStrinova

Spineworld

Average monthly estimated players
MonthEstimated playersChange
October 2026~48Up 2.1%
September 2026~47Up 4.4%
August 2026~45
July 2026~45—

Strinova

Average monthly estimated players
MonthEstimated playersChange
October 2026~51.6kDown 1.1%
September 2026~52.1kUp 1.1%
August 2026~51.6kUp 1.2%
July 2026~50.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Spineworld
479Up 4.6%
Strinova
16.2kUp 0.9%

Strinova currently has about 34× as many subreddit members as Spineworld — 16,179 vs 479.

Steam concurrent players

Spineworld
—
Strinova
1kDown 62%

Strinova currently has 1,019 peak concurrent Steam players; no comparable data is tracked for Spineworld.

Discord members

Spineworld
—
Strinova
145.5k

Strinova currently has 145,524 Discord members; no comparable data is tracked for Spineworld.

Twitch viewers

Spineworld
—
Strinova
101Down 73%

Strinova currently has 101 live Twitch viewers; no comparable data is tracked for Spineworld.

YouTube subscribers

Spineworld
—
Strinova
26.8kUp 0.4%

Strinova currently has 26,800 YouTube subscribers; no comparable data is tracked for Spineworld.

How these estimates are made

Spineworld

Spineworld is estimated to have 4 – 2k players a day. Around 4k – 390k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Strinova

Strinova is estimated to have 5k – 18k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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