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Head to head

Shopping Simulator Multiplayer vs Top Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
January 2024 · 3 years ago

Daily players

No population data
850 – 3k

Estimated players

1
62.5kUp 1.1%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Shopping Simulator MultiplayerTop Heroes

Shopping Simulator Multiplayer

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

Top Heroes

Average monthly estimated players
MonthEstimated playersChange
October 2026~61.7kUp 0.4%
September 2026~61.5kUp 0.8%
August 2026~61kUp 20%
July 2026~50.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Shopping Simulator Multiplayer
—
Top Heroes
322Down 17%

Top Heroes currently has 322 peak concurrent Steam players; no comparable data is tracked for Shopping Simulator Multiplayer.

Discord members

Shopping Simulator Multiplayer
—
Top Heroes
273.8k

Top Heroes currently has 273,834 Discord members; no comparable data is tracked for Shopping Simulator Multiplayer.

Twitch viewers

Shopping Simulator Multiplayer
—
Top Heroes
2Up 100%

Top Heroes currently has 2 live Twitch viewers; no comparable data is tracked for Shopping Simulator Multiplayer.

How these estimates are made

Shopping Simulator Multiplayer

Shopping Simulator Multiplayer is showing no measurable concurrent players on Steam. Around 350 – 900 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Top Heroes

Top Heroes is estimated to have 850 – 3k players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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