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Head to head

Shell Shockers vs Vendetta Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
November 2004 · 22 years ago

Daily players

21 – 10k
3 – 2k

Estimated players

34.8kDown 0.3%
693Down 2.1%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Shell ShockersVendetta Online

Shell Shockers

Average monthly estimated players
MonthEstimated playersChange
September 2026~35kDown 0.2%
August 2026~35.1k
July 2026~35.1k

Vendetta Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~701Up 1.4%
August 2026~691Up 18%
July 2026~587

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Shell Shockers
163.5k
Vendetta Online
2.6kUp 2.0%

Shell Shockers currently has about 64× as many Discord members as Vendetta Online — 163,539 vs 2,560.

Reddit members

Shell Shockers
575Up 0.2%
Vendetta Online
492Up 1.0%

Shell Shockers currently has about 1.2× as many subreddit members as Vendetta Online — 575 vs 492.

Twitch viewers

Shell Shockers
10Up 150%
Vendetta Online

Shell Shockers currently has 10 live Twitch viewers; no comparable data is tracked for Vendetta Online.

YouTube subscribers

Shell Shockers
16.4k
Vendetta Online
540

Shell Shockers currently has about 30× as many YouTube subscribers as Vendetta Online — 16,400 vs 540.

How these estimates are made

Shell Shockers

Shell Shockers is estimated to have 21 – 10k players a day. Around 10k – 990k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Vendetta Online

Vendetta Online is estimated to have 3 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.