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Head to head

Shell Shockers vs Sustained

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
September 2024 · 2 years ago

Daily players

22 – 10k
3 – 9

Estimated players

35kUp 0.2%
25Down 8.4%

Available on

  • Browser
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Shell ShockersSustained

Shell Shockers

Average monthly estimated players
MonthEstimated playersChange
September 2026~35kDown 0.2%
August 2026~35.1k
July 2026~35.1k

Sustained

Average monthly estimated players
MonthEstimated playersChange
September 2026~28
August 2026~28
July 2026~28

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Shell Shockers
163.6k
Sustained
78Down 1.3%

Shell Shockers currently has about 2097× as many Discord members as Sustained — 163,596 vs 78.

Reddit members

Shell Shockers
576Up 0.3%
Sustained

Shell Shockers currently has 576 subreddit members; no comparable data is tracked for Sustained.

Twitch viewers

Shell Shockers
17Up 13%
Sustained

Shell Shockers currently has 17 live Twitch viewers; no comparable data is tracked for Sustained.

YouTube subscribers

Shell Shockers
16.4k
Sustained
22

Shell Shockers currently has about 745× as many YouTube subscribers as Sustained — 16,400 vs 22.

Steam concurrent players

Shell Shockers
Sustained
1

Sustained currently has 1 peak concurrent Steam players; no comparable data is tracked for Shell Shockers.

How these estimates are made

Shell Shockers

Shell Shockers is estimated to have 22 – 10k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sustained

Sustained is estimated to have 3 – 9 players a day. Around 650 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.