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Head to head

Shell Shockers vs Stay Out

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
November 2019 · 7 years ago

Daily players

23 – 11k
5k – 18k

Estimated players

35.1k
11.8kUp 7.9%

Available on

  • Browser
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Shell ShockersStay Out

Shell Shockers

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1k
August 2026~35.1k
July 2026~35.1k

Stay Out

Average monthly estimated players
MonthEstimated playersChange
September 2026~11.4kUp 4.4%
August 2026~10.9kUp 2.5%
July 2026~10.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Shell Shockers
163.5k
Stay Out
26.6kUp 0.5%

Shell Shockers currently has about 6.1× as many Discord members as Stay Out — 163,521 vs 26,617.

Reddit members

Shell Shockers
574
Stay Out

Shell Shockers currently has 574 subreddit members; no comparable data is tracked for Stay Out.

Twitch viewers

Shell Shockers
19Down 30%
Stay Out
13Down 66%

Shell Shockers currently has about 1.5× as many live Twitch viewers as Stay Out — 19 vs 13.

YouTube subscribers

Shell Shockers
16.4k
Stay Out
6.2kUp 0.3%

Shell Shockers currently has about 2.6× as many YouTube subscribers as Stay Out — 16,400 vs 6,200.

Steam concurrent players

Shell Shockers
Stay Out
441Down 78%

Stay Out currently has 441 peak concurrent Steam players; no comparable data is tracked for Shell Shockers.

How these estimates are made

Shell Shockers

Shell Shockers is estimated to have 23 – 11k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stay Out

Stay Out is estimated to have 5k – 18k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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