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Head to head

Shell Shockers vs Stalcraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
December 2022 · 4 years ago

Daily players

23 – 11k
51k – 180k

Estimated players

35.1k
22.9kUp 4.5%

Available on

  • Browser
  • Android
  • iOS
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Shell ShockersStalcraft

Shell Shockers

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1k
August 2026~35.1k
July 2026~35.1k

Stalcraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~21.8kUp 0.5%
August 2026~21.7kDown 1.5%
July 2026~22k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Shell Shockers
163.5k
Stalcraft

Shell Shockers currently has 163,521 Discord members; no comparable data is tracked for Stalcraft.

Reddit members

Shell Shockers
574
Stalcraft
18.3kUp 0.7%

Stalcraft currently has about 32× as many subreddit members as Shell Shockers — 18,299 vs 574.

Twitch viewers

Shell Shockers
19Down 30%
Stalcraft
0Down 100%

Shell Shockers currently has 19 live Twitch viewers, while Stalcraft has 0.

YouTube subscribers

Shell Shockers
16.4k
Stalcraft

Shell Shockers currently has 16,400 YouTube subscribers; no comparable data is tracked for Stalcraft.

Steam concurrent players

Shell Shockers
Stalcraft
11kDown 41%

Stalcraft currently has 11,011 peak concurrent Steam players; no comparable data is tracked for Shell Shockers.

How these estimates are made

Shell Shockers

Shell Shockers is estimated to have 23 – 11k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stalcraft

Stalcraft is estimated to have 51k – 180k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.