Head to head
Seven Souls Online vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Seven Souls Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1 | — |
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.1k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Seven Souls Online
- 0
- VRChat
- 6.1kDown 16%
Seven Souls Online currently has 0 live Twitch viewers, while VRChat has 6,122.
Steam concurrent players
- Seven Souls Online
- —
- VRChat
- 43.9kDown 8.0%
VRChat currently has 43,897 peak concurrent Steam players; no comparable data is tracked for Seven Souls Online.
Discord members
- Seven Souls Online
- —
- VRChat
- 417.6kDown 0.3%
VRChat currently has 417,632 Discord members; no comparable data is tracked for Seven Souls Online.
Reddit members
- Seven Souls Online
- —
- VRChat
- 242.3kUp 0.6%
VRChat currently has 242,254 subreddit members; no comparable data is tracked for Seven Souls Online.
YouTube subscribers
- Seven Souls Online
- —
- VRChat
- 131kUp 0.8%
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Seven Souls Online.
How these estimates are made
Seven Souls Online
Seven Souls Online is estimated to have 32 – 15k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 120k – 410k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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