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Head to head

Server Tycoon vs Stick Fight: The Game

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
September 2017 · 9 years ago

Daily players

1 – 660
790 – 3k

Estimated players

14
50.5kUp 1.9%

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Server TycoonStick Fight: The Game

Server Tycoon

Average monthly estimated players
MonthEstimated playersChange
August 2026~14
July 2026~14

Stick Fight: The Game

Average monthly estimated players
MonthEstimated playersChange
August 2026~49.9kUp 0.6%
July 2026~49.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Server Tycoon
139
Stick Fight: The Game
372kUp 2.5%

Stick Fight: The Game currently has about 2676× as many YouTube subscribers as Server Tycoon — 372,000 vs 139.

Steam concurrent players

Server Tycoon
Stick Fight: The Game
219Down 32%

Stick Fight: The Game currently has 219 peak concurrent Steam players; no comparable data is tracked for Server Tycoon.

Reddit members

Server Tycoon
Stick Fight: The Game
5.9k

Stick Fight: The Game currently has 5,907 subreddit members; no comparable data is tracked for Server Tycoon.

Twitch viewers

Server Tycoon
Stick Fight: The Game
1Down 97%

Stick Fight: The Game currently has 1 live Twitch viewers; no comparable data is tracked for Server Tycoon.

How these estimates are made

Server Tycoon

Server Tycoon is estimated to have 1 – 660 players a day. Around 940 – 94k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stick Fight: The Game

Stick Fight: The Game is estimated to have 790 – 3k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.