Second Life VS Summoners War: Sky Arena

Compare Second Life and Summoners War: Sky Arena side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Active

The Second Life game status is active.

Active

The Summoners War: Sky Arena game status is active.

Estimated daily players

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Estimated Daily Players

~90 thousand

We estimate that Summoners War: Sky Arena has currently around 90k players daily.

Summoners War: Sky Arena is a long-running mobile turn-based RPG by Com2uS, released in 2014. Despite its age, it retains a steady global player base due to continued updates, global events, and strong monetization. While not at its launch peak, it remains one of the more popular gacha/RPG games, likely having between 60,000–120,000 daily players worldwide as of 2024.

Game age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

11 years ago

Summoners War: Sky Arena was released on June 2014 and is now 11 years old.

Platforms

Second Life runs on 3 platforms.

Summoners War: Sky Arena runs on 2 platforms.

Player perspectives

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