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Second Life VS Holdfast: Nations At War

Compare Second Life and Holdfast: Nations At War side by side. See how they compare in terms of player count, popularity, active users, and community size.


Second Life
Holdfast: Nations At War

Game status

Status

Active

The Second Life game status is active.

Status

Active

The Holdfast: Nations At War game status is active.

Estimated daily players

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Estimated Daily Players

~2 thousand

We estimate that Holdfast: Nations At War has currently around 2k players daily.

Holdfast: Nations At War is a multiplayer shooter released in 2017 by an indie studio, notable for its historic Napoleonic warfare focus. While it developed a cult following and remains occasionally active on Steam, its age and niche status mean daily active players are relatively low but stable, with dedicated communities supporting regular events.

Game age

Age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

Age

8 years ago

Holdfast: Nations At War was released on September 2017 and is now 8 years old.

Platforms

Second Life runs on 3 platforms.

Holdfast: Nations At War runs on 1 platform.

Player perspectives

Developers

Publishers

Categories

Second Life
Holdfast: Nations At War