Head to head
Sea of Thieves vs Warlander
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~298.9k | Down 0.2% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Warlander
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~881 | |
| August 2026 | ~881 | Up 19% |
| July 2026 | ~742 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Sea of Thieves
- 8.9kUp 27%
- Warlander
- 0
Sea of Thieves currently has 8,933 peak concurrent Steam players, while Warlander has 0.
Discord members
- Sea of Thieves
- 443.8kDown 0.1%
- Warlander
- —
Sea of Thieves currently has 443,812 Discord members; no comparable data is tracked for Warlander.
Reddit members
- Sea of Thieves
- 614.3kUp 0.2%
- Warlander
- —
Sea of Thieves currently has 614,297 subreddit members; no comparable data is tracked for Warlander.
Twitch viewers
- Sea of Thieves
- 5.8kDown 37%
- Warlander
- 0
Sea of Thieves currently has 5,802 live Twitch viewers, while Warlander has 0.
YouTube subscribers
- Sea of Thieves
- 675k
- Warlander
- 511Down 0.2%
Sea of Thieves currently has about 1321× as many YouTube subscribers as Warlander — 675,000 vs 511.
How these estimates are made
Sea of Thieves
Sea of Thieves is estimated to have 35k – 130k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warlander
Warlander is showing no measurable concurrent players on Steam. Around 170k – 430k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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