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Head to head

Samurai Legends vs Vindictus

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2010 · 16 years ago

Daily players

No population data
480 – 2k

Estimated players

104
8.4kDown 4.2%

Available on

  • Browser
  • Windows

Publishers

Player activity

Smoothed estimated players over time.

Samurai LegendsVindictus

Samurai Legends

Average monthly estimated players
MonthEstimated playersChange
September 2026~104
August 2026~104
July 2026~104

Vindictus

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.7kUp 0.5%
August 2026~8.7kUp 16%
July 2026~7.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Samurai Legends
479
Vindictus
17.6kUp 0.2%

Vindictus currently has about 37× as many subreddit members as Samurai Legends — 17,598 vs 479.

YouTube subscribers

Samurai Legends
557Down 0.4%
Vindictus
13.6k

Vindictus currently has about 24× as many YouTube subscribers as Samurai Legends — 13,600 vs 557.

Steam concurrent players

Samurai Legends
Vindictus
171Up 35%

Vindictus currently has 171 peak concurrent Steam players; no comparable data is tracked for Samurai Legends.

Discord members

Samurai Legends
Vindictus
16.3kUp 0.5%

Vindictus currently has 16,281 Discord members; no comparable data is tracked for Samurai Legends.

Twitch viewers

Samurai Legends
Vindictus
64Up 45%

Vindictus currently has 64 live Twitch viewers; no comparable data is tracked for Samurai Legends.

How these estimates are made

Samurai Legends

Samurai Legends is estimated to have 3 – 2k players a day. Around 3k – 290k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Vindictus

Vindictus is estimated to have 480 – 2k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.