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Head to head

Kalonline vs Runescape

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2004 · 23 years ago
January 2001 · 26 years ago

Daily players

8 – 4k
6k – 19k

Estimated players

17Up 8.9%
108.8kUp 0.7%

Available on

  • Windows
  • Browser
  • Windows
  • Android
  • macOS
  • Linux
  • iOS

Player activity

Smoothed estimated players over time.

KalonlineRunescape

Kalonline

Average monthly estimated players
MonthEstimated playersChange
October 2026~16
September 2026~16
August 2026~16Down 5.9%
July 2026~17—

Runescape

Average monthly estimated players
MonthEstimated playersChange
October 2026~107.8kUp 0.5%
September 2026~107.3kDown 0.8%
August 2026~108.1kUp 1.2%
July 2026~106.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Kalonline
152Up 1.3%
Runescape
405.7kUp 0.6%

Runescape currently has about 2669× as many subreddit members as Kalonline — 405,653 vs 152.

Twitch viewers

Kalonline
0Down 100%
Runescape
356Down 62%

Kalonline currently has 0 live Twitch viewers, while Runescape has 356.

Steam concurrent players

Kalonline
—
Runescape
1.9kDown 29%

Runescape currently has 1,911 peak concurrent Steam players; no comparable data is tracked for Kalonline.

Discord members

Kalonline
—
Runescape
128.4kUp 0.3%

Runescape currently has 128,358 Discord members; no comparable data is tracked for Kalonline.

YouTube subscribers

Kalonline
—
Runescape
265k

Runescape currently has 265,000 YouTube subscribers; no comparable data is tracked for Kalonline.

How these estimates are made

Kalonline

Kalonline is estimated to have 8 – 4k players a day. Around 5k – 490k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runescape

Runescape is estimated to have 6k – 19k players a day. Around 470k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.