Head to head
ArcheAge vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
ArcheAge
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5.7k | Down 0.8% |
| September 2026 | ~5.7k | Up 1.2% |
| August 2026 | ~5.6k | Up 2.7% |
| July 2026 | ~5.5k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.8k | Up 4.5% |
| September 2026 | ~1.7k | Up 2.7% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- ArcheAge
- 0Down 100%
- Runes of Magic
- 49Down 72%
ArcheAge currently has 0 peak concurrent Steam players, while Runes of Magic has 49.
Reddit members
- ArcheAge
- 42kUp 0.2%
- Runes of Magic
- 659Up 2.3%
ArcheAge currently has about 64× as many subreddit members as Runes of Magic — 42,008 vs 659.
Twitch viewers
- ArcheAge
- 67Down 74%
- Runes of Magic
- 0Down 100%
ArcheAge currently has 67 live Twitch viewers, while Runes of Magic has 0.
YouTube subscribers
- ArcheAge
- 6.9kDown 0.1%
- Runes of Magic
- 4.8k
ArcheAge currently has about 1.4× as many YouTube subscribers as Runes of Magic — 6,930 vs 4,850.
Discord members
- ArcheAge
- —
- Runes of Magic
- 3.8kDown 0.3%
Runes of Magic currently has 3,836 Discord members; no comparable data is tracked for ArcheAge.
How these estimates are made
ArcheAge
ArcheAge is showing no measurable concurrent players on Steam. Around 150k – 390k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 410 – 1k players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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