Head to head
Runes of Legend vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Runes of Legend
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.4k | Up 1.6% |
| August 2026 | ~4.3k | Up 0.4% |
| July 2026 | ~4.3k | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.6k | Up 7.6% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Runes of Legend
- 19.5kUp 0.8%
- Stalzone
- 57.3kUp 5.4%
Stalzone currently has about 2.9× as many Discord members as Runes of Legend — 57,258 vs 19,523.
Steam concurrent players
- Runes of Legend
- —
- Stalzone
- 15.5kDown 16%
Stalzone currently has 15,489 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.
Reddit members
- Runes of Legend
- —
- Stalzone
- 3.4kUp 22%
Stalzone currently has 3,384 subreddit members; no comparable data is tracked for Runes of Legend.
Twitch viewers
- Runes of Legend
- —
- Stalzone
- 947Down 34%
Stalzone currently has 947 live Twitch viewers; no comparable data is tracked for Runes of Legend.
YouTube subscribers
- Runes of Legend
- —
- Stalzone
- 3.4kUp 7.5%
Stalzone currently has 3,430 YouTube subscribers; no comparable data is tracked for Runes of Legend.
How these estimates are made
Runes of Legend
Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stalzone
Stalzone is estimated to have 42k – 150k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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