Head to head
Runes of Legend vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Runes of Legend
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.4k | Up 1.3% |
| August 2026 | ~4.3k | Up 0.4% |
| July 2026 | ~4.3k | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~525.7k | Down 2.5% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Runes of Legend
- 19.5kUp 0.7%
- Rust
- 808.3kUp 0.8%
Rust currently has about 41× as many Discord members as Runes of Legend — 808,342 vs 19,511.
Steam concurrent players
- Runes of Legend
- —
- Rust
- 78.8kDown 42%
Rust currently has 78,757 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.
Reddit members
- Runes of Legend
- —
- Rust
- 709.4kUp 0.3%
Rust currently has 709,429 subreddit members; no comparable data is tracked for Runes of Legend.
Twitch viewers
- Runes of Legend
- —
- Rust
- 5.6kDown 59%
Rust currently has 5,620 live Twitch viewers; no comparable data is tracked for Runes of Legend.
YouTube subscribers
- Runes of Legend
- —
- Rust
- 206k
Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Runes of Legend.
How these estimates are made
Runes of Legend
Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 310k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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