Head to head
Rose Online vs World of Speed
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Rose Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4k | Up 2.5% |
| September 2026 | ~3.9k | Up 2.2% |
| August 2026 | ~3.8k | Up 20% |
| July 2026 | ~3.2k | — |
World of Speed
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~58 | |
| September 2026 | ~58 | Up 1.8% |
| August 2026 | ~57 | |
| July 2026 | ~57 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rose Online
- 0
- World of Speed
- —
Rose Online currently has 0 peak concurrent Steam players; no comparable data is tracked for World of Speed.
Discord members
- Rose Online
- 14.3kUp 0.2%
- World of Speed
- —
Rose Online currently has 14,253 Discord members; no comparable data is tracked for World of Speed.
Reddit members
- Rose Online
- 975Up 0.5%
- World of Speed
- 57Up 1.8%
Rose Online currently has about 17× as many subreddit members as World of Speed — 975 vs 57.
Twitch viewers
- Rose Online
- 0Down 100%
- World of Speed
- 0
Rose Online currently has 0 live Twitch viewers, while World of Speed has 0.
YouTube subscribers
- Rose Online
- 2.1kUp 0.5%
- World of Speed
- —
Rose Online currently has 2,110 YouTube subscribers; no comparable data is tracked for World of Speed.
How these estimates are made
Rose Online
Rose Online is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Speed
World of Speed is showing no measurable concurrent players on Steam. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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