Head to head
Rose Online vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Rose Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4k | Up 2.3% |
| September 2026 | ~3.9k | Up 2.2% |
| August 2026 | ~3.8k | Up 20% |
| July 2026 | ~3.2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.6k | Up 0.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rose Online
- 0
- VRChat
- 56.1kUp 12%
Rose Online currently has 0 peak concurrent Steam players, while VRChat has 56,146.
Discord members
- Rose Online
- 14.3k
- VRChat
- 417.8kDown 0.2%
VRChat currently has about 29× as many Discord members as Rose Online — 417,786 vs 14,258.
Reddit members
- Rose Online
- 979Up 0.9%
- VRChat
- 242.4kUp 0.6%
VRChat currently has about 248× as many subreddit members as Rose Online — 242,371 vs 979.
Twitch viewers
- Rose Online
- 0Down 100%
- VRChat
- 9.1kUp 63%
Rose Online currently has 0 live Twitch viewers, while VRChat has 9,088.
YouTube subscribers
- Rose Online
- 2.1k
- VRChat
- 131kUp 0.8%
VRChat currently has about 62× as many YouTube subscribers as Rose Online — 131,000 vs 2,110.
How these estimates are made
Rose Online
Rose Online is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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