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Head to head

Rose Online vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2012 · 14 years ago
June 2018 · 8 years ago

Daily players

No population data
1k – 5k

Estimated players

3.8kUp 0.2%
37.1kDown 2.7%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Rose OnlineThe Crew 2

Rose Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.8kUp 20%
July 2026~3.2k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.2kUp 5.7%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rose Online
0
The Crew 2
537Down 33%

Rose Online currently has 0 peak concurrent Steam players, while The Crew 2 has 537.

Discord members

Rose Online
14kUp 1.2%
The Crew 2
101.8kUp 0.7%

The Crew 2 currently has about 7.3× as many Discord members as Rose Online — 101,848 vs 13,971.

Reddit members

Rose Online
954Up 1.2%
The Crew 2
21.9kUp 0.3%

The Crew 2 currently has about 23× as many subreddit members as Rose Online — 21,920 vs 954.

Twitch viewers

Rose Online
0Down 100%
The Crew 2
43Up 139%

Rose Online currently has 0 live Twitch viewers, while The Crew 2 has 43.

YouTube subscribers

Rose Online
2.1kUp 0.5%
The Crew 2

Rose Online currently has 2,070 YouTube subscribers; no comparable data is tracked for The Crew 2.

How these estimates are made

Rose Online

Rose Online is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.