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Head to head

RivWorld vs World of Warships

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
September 2015 · 11 years ago

Daily players

No population data
25k – 89k

Estimated players

2
91.1kUp 1.3%

Available on

  • Windows

Platforms

Publishers

Player activity

Smoothed estimated players over time.

RivWorldWorld of Warships

RivWorld

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2
July 2026~2

World of Warships

Average monthly estimated players
MonthEstimated playersChange
September 2026~90.7kDown 0.6%
August 2026~91.2kUp 0.2%
July 2026~91k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

RivWorld
20
World of Warships
153.2kUp 0.5%

World of Warships currently has about 7658× as many subreddit members as RivWorld — 153,156 vs 20.

YouTube subscribers

RivWorld
1
World of Warships

RivWorld currently has 1 YouTube subscribers; no comparable data is tracked for World of Warships.

Steam concurrent players

RivWorld
World of Warships
10.1kUp 22%

World of Warships currently has 10,054 peak concurrent Steam players; no comparable data is tracked for RivWorld.

Discord members

RivWorld
World of Warships
214.9kUp 0.5%

World of Warships currently has 214,898 Discord members; no comparable data is tracked for RivWorld.

Twitch viewers

RivWorld
World of Warships
3.9kUp 110%

World of Warships currently has 3,875 live Twitch viewers; no comparable data is tracked for RivWorld.

How these estimates are made

RivWorld

RivWorld is estimated to have 0 – 78 players a day. Around 220 – 27k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Warships

World of Warships is estimated to have 25k – 89k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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