Head to head
Rise of Kingdoms vs The Cube, Save Us
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~48.9k | Up 0.5% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
The Cube, Save Us
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~292 | Down 0.3% |
| August 2026 | ~293 | |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rise of Kingdoms
- 19Down 42%
- The Cube, Save Us
- —
Rise of Kingdoms currently has 19 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.
YouTube subscribers
- Rise of Kingdoms
- 396kUp 1.0%
- The Cube, Save Us
- 458Down 0.9%
Rise of Kingdoms currently has about 865× as many YouTube subscribers as The Cube, Save Us — 396,000 vs 458.
Steam concurrent players
- Rise of Kingdoms
- —
- The Cube, Save Us
- 0Down 100%
The Cube, Save Us currently has 0 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.
How these estimates are made
Rise of Kingdoms
Rise of Kingdoms is estimated to have 130 – 59k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cube, Save Us
The Cube, Save Us is showing no measurable concurrent players on Steam. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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