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Head to head

Rise of Kingdoms vs Sword Art Online: Integral Factor

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2018 · 8 years ago
March 2018 · 9 years ago

Daily players

100 – 47k
250 – 860

Estimated players

49.1k
865Down 0.2%

Available on

  • Android
  • iOS
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Rise of KingdomsSword Art Online: Integral Factor

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Sword Art Online: Integral Factor

Average monthly estimated players
MonthEstimated playersChange
September 2026~872
August 2026~872Up 5.8%
July 2026~824—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Rise of Kingdoms
1Down 96%
Sword Art Online: Integral Factor
0Down 100%

Rise of Kingdoms currently has 1 live Twitch viewers, while Sword Art Online: Integral Factor has 0.

YouTube subscribers

Rise of Kingdoms
397kUp 0.5%
Sword Art Online: Integral Factor
—

Rise of Kingdoms currently has 397,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.

Steam concurrent players

Rise of Kingdoms
—
Sword Art Online: Integral Factor
98Down 11%

Sword Art Online: Integral Factor currently has 98 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

How these estimates are made

Rise of Kingdoms

Rise of Kingdoms is estimated to have 100 – 47k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sword Art Online: Integral Factor

Sword Art Online: Integral Factor is estimated to have 250 – 860 players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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