Head to head
Rise of Kingdoms vs Strinova
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~49k | Up 0.7% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Strinova
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52.2k | Up 1.2% |
| August 2026 | ~51.6k | Up 1.2% |
| July 2026 | ~50.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rise of Kingdoms
- 1Down 96%
- Strinova
- 193Down 43%
Strinova currently has about 193× as many live Twitch viewers as Rise of Kingdoms — 193 vs 1.
YouTube subscribers
- Rise of Kingdoms
- 397kUp 0.5%
- Strinova
- 26.8kUp 0.4%
Rise of Kingdoms currently has about 15× as many YouTube subscribers as Strinova — 397,000 vs 26,800.
Steam concurrent players
- Rise of Kingdoms
- —
- Strinova
- 2.4kDown 3.8%
Strinova currently has 2,426 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.
Discord members
- Rise of Kingdoms
- —
- Strinova
- 145.6k
Strinova currently has 145,642 Discord members; no comparable data is tracked for Rise of Kingdoms.
Reddit members
- Rise of Kingdoms
- —
- Strinova
- 16.1kUp 0.9%
Strinova currently has 16,134 subreddit members; no comparable data is tracked for Rise of Kingdoms.
How these estimates are made
Rise of Kingdoms
Rise of Kingdoms is estimated to have 100 – 47k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Strinova
Strinova is estimated to have 6k – 21k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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