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Head to head

Rise of Agon vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2017 · 9 years ago
February 2017 · 10 years ago

Daily players

17 – 8k
120k – 440k

Estimated players

1.9kDown 6.5%
207.8kDown 2.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Rise of AgonVRChat

Rise of Agon

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kDown 0.9%
August 2026~2kDown 2.0%
July 2026~2k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.3kDown 1.7%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Rise of Agon
6.7kUp 2.3%
VRChat
418.3kUp 0.9%

VRChat currently has about 63× as many Discord members as Rise of Agon — 418,266 vs 6,689.

Twitch viewers

Rise of Agon
0Down 100%
VRChat
6.4kDown 25%

Rise of Agon currently has 0 live Twitch viewers, while VRChat has 6,354.

YouTube subscribers

Rise of Agon
858Up 6.1%
VRChat
130kUp 1.6%

VRChat currently has about 152× as many YouTube subscribers as Rise of Agon — 130,000 vs 858.

Steam concurrent players

Rise of Agon
—
VRChat
49.1kUp 2.0%

VRChat currently has 49,126 peak concurrent Steam players; no comparable data is tracked for Rise of Agon.

Reddit members

Rise of Agon
—
VRChat
240.6kUp 0.7%

VRChat currently has 240,601 subreddit members; no comparable data is tracked for Rise of Agon.

How these estimates are made

Rise of Agon

Rise of Agon is estimated to have 17 – 8k players a day. Around 7k – 670k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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