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ReWorld Online vs Stick Fight: The Game

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
September 2017 · 9 years ago

Daily players

No population data
770 – 3k

Estimated players

6
50kUp 0.8%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

ReWorld OnlineStick Fight: The Game

ReWorld Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~6
July 2026~6

Stick Fight: The Game

Average monthly estimated players
MonthEstimated playersChange
August 2026~49.7kUp 0.3%
July 2026~49.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

ReWorld Online
58
Stick Fight: The Game
5.9kUp 0.2%

Stick Fight: The Game currently has about 102× as many subreddit members as ReWorld Online — 5,906 vs 58.

Steam concurrent players

ReWorld Online
Stick Fight: The Game
280Down 12%

Stick Fight: The Game currently has 280 peak concurrent Steam players; no comparable data is tracked for ReWorld Online.

Twitch viewers

ReWorld Online
Stick Fight: The Game
6Up 20%

Stick Fight: The Game currently has 6 live Twitch viewers; no comparable data is tracked for ReWorld Online.

YouTube subscribers

ReWorld Online
Stick Fight: The Game
368kUp 1.4%

Stick Fight: The Game currently has 368,000 YouTube subscribers; no comparable data is tracked for ReWorld Online.

How these estimates are made

ReWorld Online

ReWorld Online is estimated to have 1 – 350 players a day. Around 1k – 130k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Stick Fight: The Game

Stick Fight: The Game is estimated to have 770 – 3k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.