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Head to head

Return Alive vs World of Warcraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2024 · 2 years ago
November 2004 · 22 years ago

Daily players

No population data
770 – 360k

Estimated players

47Down 0.2%
576.5k

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Return AliveWorld of Warcraft

Return Alive

Average monthly estimated players
MonthEstimated playersChange
September 2026~47
August 2026~47Up 4.4%
July 2026~45

World of Warcraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~571.9kUp 0.6%
August 2026~568.6kUp 14%
July 2026~500.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Return Alive
302Down 1.0%
World of Warcraft
1.9m

World of Warcraft currently has about 6424× as many YouTube subscribers as Return Alive — 1,940,000 vs 302.

Discord members

Return Alive
World of Warcraft
168kUp 2.0%

World of Warcraft currently has 167,982 Discord members; no comparable data is tracked for Return Alive.

Reddit members

Return Alive
World of Warcraft
3.2mUp 0.3%

World of Warcraft currently has 3,162,939 subreddit members; no comparable data is tracked for Return Alive.

Twitch viewers

Return Alive
World of Warcraft
47.9kUp 61%

World of Warcraft currently has 47,942 live Twitch viewers; no comparable data is tracked for Return Alive.

How these estimates are made

Return Alive

Return Alive is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World of Warcraft

World of Warcraft is estimated to have 770 – 360k players a day. Around 130k – 13m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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