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Head to head

Rend vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2019 · 7 years ago
June 2022 · 4 years ago

Daily players

5 – 18
5 – 18

Estimated players

367
37.1kDown 3.4%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

RendThe Cycle: Frontier

Rend

Average monthly estimated players
MonthEstimated playersChange
September 2026~368
August 2026~368Up 0.3%
July 2026~367

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
September 2026~36.7kDown 0.7%
August 2026~37k
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rend
1
The Cycle: Frontier
2Up 100%

The Cycle: Frontier currently has about 2× as many peak concurrent Steam players as Rend — 2 vs 1.

Reddit members

Rend
1.3k
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has about 13× as many subreddit members as Rend — 17,673 vs 1,323.

YouTube subscribers

Rend
778
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has about 22× as many YouTube subscribers as Rend — 17,300 vs 778.

Discord members

Rend
The Cycle: Frontier
106.5kDown 0.6%

The Cycle: Frontier currently has 106,533 Discord members; no comparable data is tracked for Rend.

Twitch viewers

Rend
The Cycle: Frontier
117Down 62%

The Cycle: Frontier currently has 117 live Twitch viewers; no comparable data is tracked for Rend.

How these estimates are made

Rend

Rend is estimated to have 5 – 18 players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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