
Rec Room VS Warface: Clutch
Compare Rec Room and Warface: Clutch side by side. See how they compare in terms of player count, popularity, active users, and community size.


Warface: Clutch
Game status
The Rec Room game status is active.
The Warface: Clutch game status is active.
Estimated daily players
Estimated Daily Players
We estimate that Rec Room has currently around 140k players daily.
Rec Room is a long-running social VR and cross-platform game released in 2016. It maintains a large, active audience due to its free-to-play model, strong presence on VR and non-VR platforms (including mobile and consoles), and highly social, user-generated content structure. It regularly reports over a million monthly active users, so an estimate around 140,000 daily active players is reasonable for 2024, though it may fluctuate depending on events and updates.
Estimated Daily Players
We estimate that Warface: Clutch has currently around 25k players daily.
Warface (now Warface: Clutch) is a free-to-play online first-person shooter originally released in 2013. Though once more popular—especially early in its life and during major content drops—it has seen a steady decline but maintains a dedicated niche playerbase. Run by established publishers (MY.GAMES, Tencent), with cross-platform play and continuing updates, a daily player count around 25,000 globally is reasonable. Its gameplay is more instanced PvP/PvE than persistent-world MMO.
Game age
Rec Room was released on June 2016 and is now 9 years old.
Warface: Clutch was released on October 2013 and is now 12 years old.
Platforms
Rec Room runs on 6 platforms.
Warface: Clutch runs on 5 platforms.
Player perspectives
Developers
Publishers
Categories

Rec Room
