Head to head
Rec Room vs Voyage Senki VR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
- Windows
Categories
Player activity
Smoothed estimated players over time.
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~126.1k | Down 1.5% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Voyage Senki VR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~5 | |
| August 2026 | ~5 | |
| July 2026 | ~5 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rec Room
- 96Down 49%
- Voyage Senki VR
- 0
Rec Room currently has 96 peak concurrent Steam players, while Voyage Senki VR has 0.
Discord members
- Rec Room
- 196.2kUp 0.5%
- Voyage Senki VR
- —
Rec Room currently has 196,155 Discord members; no comparable data is tracked for Voyage Senki VR.
Reddit members
- Rec Room
- 72.8kUp 0.8%
- Voyage Senki VR
- —
Rec Room currently has 72,839 subreddit members; no comparable data is tracked for Voyage Senki VR.
Twitch viewers
- Rec Room
- 0Down 100%
- Voyage Senki VR
- —
Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Voyage Senki VR.
YouTube subscribers
- Rec Room
- 616kUp 0.2%
- Voyage Senki VR
- —
Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for Voyage Senki VR.
How these estimates are made
Rec Room
Rec Room is estimated to have 290 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Voyage Senki VR
Voyage Senki VR is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


