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Head to head

Rec Room vs Tales of Lunea

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2016 · 10 years ago
To be announced

Daily players

300 – 1k
No population data

Estimated players

122.9kDown 4.0%
—

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

—

Publishers

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Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rec Room
111Down 2.6%
Tales of Lunea
—

Rec Room currently has 111 peak concurrent Steam players; no comparable data is tracked for Tales of Lunea.

Discord members

Rec Room
196.2kUp 0.5%
Tales of Lunea
—

Rec Room currently has 196,215 Discord members; no comparable data is tracked for Tales of Lunea.

Reddit members

Rec Room
72.9kUp 0.8%
Tales of Lunea
—

Rec Room currently has 72,902 subreddit members; no comparable data is tracked for Tales of Lunea.

Twitch viewers

Rec Room
5Up 67%
Tales of Lunea
—

Rec Room currently has 5 live Twitch viewers; no comparable data is tracked for Tales of Lunea.

YouTube subscribers

Rec Room
618kUp 0.5%
Tales of Lunea
—

Rec Room currently has 618,000 YouTube subscribers; no comparable data is tracked for Tales of Lunea.

How these estimates are made

Rec Room

Rec Room is estimated to have 300 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tales of Lunea

Not enough data collected to estimate this game yet.

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