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Head to head

Rec Room vs SurrealVR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2016 · 10 years ago
April 2016 · 10 years ago

Daily players

250 – 880
3 – 9

Estimated players

123.3kDown 4.3%
9

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

Rec RoomSurrealVR

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~127.2kDown 0.7%
August 2026~128.1kDown 0.5%
July 2026~128.7k

SurrealVR

Average monthly estimated players
MonthEstimated playersChange
September 2026~9
August 2026~9Up 13%
July 2026~8

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rec Room
49Up 81%
SurrealVR
0Down 100%

Rec Room currently has 49 peak concurrent Steam players, while SurrealVR has 0.

Discord members

Rec Room
195.6kUp 0.4%
SurrealVR

Rec Room currently has 195,594 Discord members; no comparable data is tracked for SurrealVR.

Reddit members

Rec Room
72.6kUp 0.7%
SurrealVR

Rec Room currently has 72,553 subreddit members; no comparable data is tracked for SurrealVR.

Twitch viewers

Rec Room
1Down 91%
SurrealVR

Rec Room currently has 1 live Twitch viewers; no comparable data is tracked for SurrealVR.

YouTube subscribers

Rec Room
616kUp 0.3%
SurrealVR

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for SurrealVR.

How these estimates are made

Rec Room

Rec Room is estimated to have 250 – 880 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SurrealVR

SurrealVR is estimated to have 3 – 9 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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