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Head to head

Rec Room vs Su Hack

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2016 · 10 years ago
November 2018 · 8 years ago

Daily players

290 – 1k
No population data

Estimated players

125.2kUp 1.5%
1

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • Linux

Developers

Publishers

Player activity

Smoothed estimated players over time.

Rec RoomSu Hack

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.4kDown 1.3%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Su Hack

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rec Room
96Down 49%
Su Hack

Rec Room currently has 96 peak concurrent Steam players; no comparable data is tracked for Su Hack.

Discord members

Rec Room
196.1kUp 0.5%
Su Hack

Rec Room currently has 196,135 Discord members; no comparable data is tracked for Su Hack.

Reddit members

Rec Room
72.8kUp 0.8%
Su Hack

Rec Room currently has 72,836 subreddit members; no comparable data is tracked for Su Hack.

Twitch viewers

Rec Room
0Down 100%
Su Hack

Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Su Hack.

YouTube subscribers

Rec Room
616kUp 0.2%
Su Hack

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for Su Hack.

How these estimates are made

Rec Room

Rec Room is estimated to have 290 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Su Hack

Su Hack is showing no measurable concurrent players on Steam. Around 350 – 900 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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