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Head to head

Rec Room vs Smash team

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2016 · 10 years ago
May 2024 · 2 years ago

Daily players

80 – 280
No population data

Estimated players

127.7kDown 0.3%
1

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

Rec RoomSmash team

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~129kUp 0.2%
July 2026~128.7k

Smash team

Average monthly estimated players
MonthEstimated playersChange
August 2026~1
July 2026~1

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rec Room
28Down 82%
Smash team

Rec Room currently has 28 peak concurrent Steam players; no comparable data is tracked for Smash team.

Discord members

Rec Room
195.1kUp 0.2%
Smash team

Rec Room currently has 195,081 Discord members; no comparable data is tracked for Smash team.

Reddit members

Rec Room
72.1kUp 0.2%
Smash team

Rec Room currently has 72,070 subreddit members; no comparable data is tracked for Smash team.

Twitch viewers

Rec Room
1Down 67%
Smash team

Rec Room currently has 1 live Twitch viewers; no comparable data is tracked for Smash team.

YouTube subscribers

Rec Room
614k
Smash team

Rec Room currently has 614,000 YouTube subscribers; no comparable data is tracked for Smash team.

How these estimates are made

Rec Room

Rec Room is estimated to have 80 – 280 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Smash team

Smash team is showing no measurable concurrent players on Steam. Around 550 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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