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Head to head

Rec Room vs Seafight

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2016 · 10 years ago
March 2006 · 20 years ago

Daily players

280 – 1k
6 – 3k

Estimated players

130.7kUp 1.1%
Down 50%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

Rec RoomSeafight

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~128.6kUp 0.4%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Seafight

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rec Room
129Up 169%
Seafight

Rec Room currently has 129 peak concurrent Steam players; no comparable data is tracked for Seafight.

Discord members

Rec Room
195.5kUp 0.4%
Seafight

Rec Room currently has 195,475 Discord members; no comparable data is tracked for Seafight.

Reddit members

Rec Room
72.5kUp 0.8%
Seafight

Rec Room currently has 72,481 subreddit members; no comparable data is tracked for Seafight.

Twitch viewers

Rec Room
2Down 33%
Seafight
3Up 50%

Seafight currently has about 1.5× as many live Twitch viewers as Rec Room — 3 vs 2.

YouTube subscribers

Rec Room
616kUp 0.3%
Seafight

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for Seafight.

How these estimates are made

Rec Room

Rec Room is estimated to have 280 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Seafight

Seafight is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.