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Head to head

Rec Room vs Robocraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2016 · 10 years ago
August 2017 · 9 years ago

Daily players

280 – 980
10 – 35

Estimated players

127.5kDown 2.5%
14.9k

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Rec RoomRobocraft

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.9kDown 0.9%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Robocraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.9k
August 2026~14.9kUp 15%
July 2026~13k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rec Room
123Up 193%
Robocraft
7Up 40%

Rec Room currently has about 18× as many peak concurrent Steam players as Robocraft — 123 vs 7.

Discord members

Rec Room
195.7kUp 0.3%
Robocraft

Rec Room currently has 195,720 Discord members; no comparable data is tracked for Robocraft.

Reddit members

Rec Room
72.6kUp 0.7%
Robocraft

Rec Room currently has 72,638 subreddit members; no comparable data is tracked for Robocraft.

Twitch viewers

Rec Room
7Down 13%
Robocraft
0

Rec Room currently has 7 live Twitch viewers, while Robocraft has 0.

YouTube subscribers

Rec Room
616kUp 0.3%
Robocraft
31.8k

Rec Room currently has about 19× as many YouTube subscribers as Robocraft — 616,000 vs 31,800.

How these estimates are made

Rec Room

Rec Room is estimated to have 280 – 980 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Robocraft

Robocraft is estimated to have 10 – 35 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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