Head to head
Rec Room vs Robocraft
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
- Windows
- macOS
- Linux
Categories
Player activity
Smoothed estimated players over time.
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~126.9k | Down 0.9% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Robocraft
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~14.9k | |
| August 2026 | ~14.9k | Up 15% |
| July 2026 | ~13k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rec Room
- 123Up 193%
- Robocraft
- 7Up 40%
Rec Room currently has about 18× as many peak concurrent Steam players as Robocraft — 123 vs 7.
Discord members
- Rec Room
- 195.7kUp 0.3%
- Robocraft
- —
Rec Room currently has 195,720 Discord members; no comparable data is tracked for Robocraft.
Reddit members
- Rec Room
- 72.6kUp 0.7%
- Robocraft
- —
Rec Room currently has 72,638 subreddit members; no comparable data is tracked for Robocraft.
Twitch viewers
- Rec Room
- 7Down 13%
- Robocraft
- 0
Rec Room currently has 7 live Twitch viewers, while Robocraft has 0.
YouTube subscribers
- Rec Room
- 616kUp 0.3%
- Robocraft
- 31.8k
Rec Room currently has about 19× as many YouTube subscribers as Robocraft — 616,000 vs 31,800.
How these estimates are made
Rec Room
Rec Room is estimated to have 280 – 980 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Robocraft
Robocraft is estimated to have 10 – 35 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


