Head to head
Realm of the Mad God vs Squad 44
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~35.6k | Up 19% |
| July 2026 | ~30k | — |
Squad 44
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~10.4k | Up 3.9% |
| July 2026 | ~10k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Realm of the Mad God
- 1.3kUp 8.0%
- Squad 44
- 58Down 61%
Realm of the Mad God currently has about 22× as many peak concurrent Steam players as Squad 44 — 1,294 vs 58.
Discord members
- Realm of the Mad God
- 67.1k
- Squad 44
- 23.4kDown 0.3%
Realm of the Mad God currently has about 2.9× as many Discord members as Squad 44 — 67,061 vs 23,366.
Reddit members
- Realm of the Mad God
- 93.1kUp 0.3%
- Squad 44
- —
Realm of the Mad God currently has 93,053 subreddit members; no comparable data is tracked for Squad 44.
Twitch viewers
- Realm of the Mad God
- 78Up 37%
- Squad 44
- 0
Realm of the Mad God currently has 78 live Twitch viewers, while Squad 44 has 0.
YouTube subscribers
- Realm of the Mad God
- 12.4k
- Squad 44
- 14.9k
Squad 44 currently has about 1.2× as many YouTube subscribers as Realm of the Mad God — 14,900 vs 12,400.
How these estimates are made
Realm of the Mad God
Realm of the Mad God is estimated to have 4k – 12k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Squad 44
Squad 44 is estimated to have 460 – 2k players a day. Around 440k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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