Head to head
Raid: Shadow Legends vs Vigor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~144.9k | Up 13% |
| July 2026 | ~128.3k | — |
Vigor
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~10.9k | Down 0.4% |
| July 2026 | ~10.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Raid: Shadow Legends
- 956Down 22%
- Vigor
- 63Down 21%
Raid: Shadow Legends currently has about 15× as many peak concurrent Steam players as Vigor — 956 vs 63.
Discord members
- Raid: Shadow Legends
- 251kUp 0.7%
- Vigor
- 15.9kUp 0.2%
Raid: Shadow Legends currently has about 16× as many Discord members as Vigor — 251,039 vs 15,855.
Reddit members
- Raid: Shadow Legends
- 414.4kUp 0.3%
- Vigor
- 35.3kUp 0.2%
Raid: Shadow Legends currently has about 12× as many subreddit members as Vigor — 414,374 vs 35,259.
Twitch viewers
- Raid: Shadow Legends
- 187Up 89%
- Vigor
- 34Up 13%
Raid: Shadow Legends currently has about 5.5× as many live Twitch viewers as Vigor — 187 vs 34.
YouTube subscribers
- Raid: Shadow Legends
- 189k
- Vigor
- 24.4kUp 0.4%
Raid: Shadow Legends currently has about 7.7× as many YouTube subscribers as Vigor — 189,000 vs 24,400.
How these estimates are made
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 11k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Vigor
Vigor is estimated to have 350 – 1k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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