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Head to head

Raid Land vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2020 · 6 years ago
June 2018 · 8 years ago

Daily players

No population data
2k – 5k

Estimated players

35.1kDown 0.1%
36.9kDown 4.0%

Available on

  • Browser
  • Windows
  • macOS
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Raid LandThe Crew 2

Raid Land

Average monthly estimated players
MonthEstimated playersChange
August 2026~35.2k
July 2026~35.2k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.5kUp 6.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Raid Land
0
The Crew 2
650Down 4.1%

Raid Land currently has 0 peak concurrent Steam players, while The Crew 2 has 650.

Discord members

Raid Land
163.5k
The Crew 2
101.9k

Raid Land currently has about 1.6× as many Discord members as The Crew 2 — 163,466 vs 101,935.

Reddit members

Raid Land
574
The Crew 2
21.9k

The Crew 2 currently has about 38× as many subreddit members as Raid Land — 21,912 vs 574.

YouTube subscribers

Raid Land
16.4k
The Crew 2

Raid Land currently has 16,400 YouTube subscribers; no comparable data is tracked for The Crew 2.

Twitch viewers

Raid Land
The Crew 2
33Up 83%

The Crew 2 currently has 33 live Twitch viewers; no comparable data is tracked for Raid Land.

How these estimates are made

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.