Head to head
Raid Land vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Raid Land
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35.1k | Down 0.2% |
| August 2026 | ~35.1k | |
| July 2026 | ~35.2k | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~304.7k | Up 1.7% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Raid Land
- 0
- Sea of Thieves
- 3.3kDown 54%
Raid Land currently has 0 peak concurrent Steam players, while Sea of Thieves has 3,322.
Discord members
- Raid Land
- 163.5k
- Sea of Thieves
- 443.9k
Sea of Thieves currently has about 2.7× as many Discord members as Raid Land — 443,873 vs 163,500.
Reddit members
- Raid Land
- 574
- Sea of Thieves
- 613.7kUp 0.2%
Sea of Thieves currently has about 1069× as many subreddit members as Raid Land — 613,736 vs 574.
YouTube subscribers
- Raid Land
- 16.4k
- Sea of Thieves
- 675kDown 0.1%
Sea of Thieves currently has about 41× as many YouTube subscribers as Raid Land — 675,000 vs 16,400.
Twitch viewers
- Raid Land
- —
- Sea of Thieves
- 3.4kUp 56%
Sea of Thieves currently has 3,350 live Twitch viewers; no comparable data is tracked for Raid Land.
How these estimates are made
Raid Land
Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Thieves
Sea of Thieves is estimated to have 14k – 49k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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