Head to head
Ragnarok Zero: Global vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Ragnarok Zero: Global
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~5.7k | Up 10% |
| July 2026 | ~5.2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Ragnarok Zero: Global
- 20.2kUp 7.4%
- VRChat
- 412.9kUp 0.3%
VRChat currently has about 20× as many Discord members as Ragnarok Zero: Global — 412,944 vs 20,224.
YouTube subscribers
- Ragnarok Zero: Global
- 20.4kUp 746%
- VRChat
- 128kUp 1.6%
VRChat currently has about 6.3× as many YouTube subscribers as Ragnarok Zero: Global — 128,000 vs 20,400.
Steam concurrent players
- Ragnarok Zero: Global
- —
- VRChat
- 51.1kDown 12%
VRChat currently has 51,087 peak concurrent Steam players; no comparable data is tracked for Ragnarok Zero: Global.
Reddit members
- Ragnarok Zero: Global
- —
- VRChat
- 238.5kUp 0.5%
VRChat currently has 238,509 subreddit members; no comparable data is tracked for Ragnarok Zero: Global.
Twitch viewers
- Ragnarok Zero: Global
- —
- VRChat
- 6.6kDown 7.5%
VRChat currently has 6,638 live Twitch viewers; no comparable data is tracked for Ragnarok Zero: Global.
How these estimates are made
Ragnarok Zero: Global
Ragnarok Zero: Global is estimated to have 25 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 130k – 450k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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