Head to head
Ragnarok Zero: Global vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Ragnarok Zero: Global
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~5.7k | Up 10% |
| July 2026 | ~5.2k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~38.4k | Up 6.3% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Ragnarok Zero: Global
- 20.2kUp 7.4%
- The Crew 2
- 101.9k
The Crew 2 currently has about 5× as many Discord members as Ragnarok Zero: Global — 101,935 vs 20,224.
YouTube subscribers
- Ragnarok Zero: Global
- 20.4kUp 746%
- The Crew 2
- —
Ragnarok Zero: Global currently has 20,400 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- Ragnarok Zero: Global
- —
- The Crew 2
- 548Down 32%
The Crew 2 currently has 548 peak concurrent Steam players; no comparable data is tracked for Ragnarok Zero: Global.
Reddit members
- Ragnarok Zero: Global
- —
- The Crew 2
- 21.9kUp 0.2%
The Crew 2 currently has 21,917 subreddit members; no comparable data is tracked for Ragnarok Zero: Global.
Twitch viewers
- Ragnarok Zero: Global
- —
- The Crew 2
- 14Down 22%
The Crew 2 currently has 14 live Twitch viewers; no comparable data is tracked for Ragnarok Zero: Global.
How these estimates are made
Ragnarok Zero: Global
Ragnarok Zero: Global is estimated to have 25 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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