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Head to head

Qbike vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2017 · 9 years ago
June 2016 · 10 years ago

Daily players

No population data
360 – 1k

Estimated players

1.9kDown 9.2%
125.2kDown 1.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Player activity

Smoothed estimated players over time.

QbikeRec Room

Qbike

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kDown 3.4%
August 2026~2kDown 1.5%
July 2026~2.1k

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.3kDown 1.4%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Qbike
0
Rec Room
104Down 37%

Qbike currently has 0 peak concurrent Steam players, while Rec Room has 104.

Discord members

Qbike
7kDown 0.2%
Rec Room
196.1kUp 0.5%

Rec Room currently has about 28× as many Discord members as Qbike — 196,086 vs 6,981.

Reddit members

Qbike
Rec Room
72.8kUp 0.8%

Rec Room currently has 72,811 subreddit members; no comparable data is tracked for Qbike.

Twitch viewers

Qbike
Rec Room
8

Rec Room currently has 8 live Twitch viewers; no comparable data is tracked for Qbike.

YouTube subscribers

Qbike
Rec Room
616kUp 0.3%

Rec Room currently has 616,000 YouTube subscribers; no comparable data is tracked for Qbike.

How these estimates are made

Qbike

Qbike is showing no measurable concurrent players on Steam. Around 3k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 360 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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